Hi,
I stumbled upon a strange bug :
I've picked up a stack of gold on the ground, I pressed f to see my inventory, dragged and droped the coins in my backpack, but the gold stack won't move. So I've dragged and dropped once more, and then I got a single coin floating around, and the stack was moved. After that, I've descended into the level below, and there were no more tiles. Just my character and a mob. I couldn't do anything. I then got a stack trace (sorry there's no code format) :
Ultimate ADOM - Caverns of Chaos
Version 0.6.0 - 1/30/2021 12:34:23 AM
Failed to process current task.
Originating error sequence:
Object reference not set to an instance of an object
Inner-most stack trace:
-----------------------
at Game.Common.Game.Panel.Minimap.MinimapPanel.HandleZoneEntered (UA.UserInterface.Signals.UiSignal uiSignal) [0x00017] in <944114bdfa0b49ac8aa56566987b0c01>:0
at Game.Common.Game.AgeEventHandler.PropagateEvent (UA.UserInterface.Signals.UiSignal uiSignal) [0x0029c] in <944114bdfa0b49ac8aa56566987b0c01>:0
at UA.Events.EventDispatcher`2[TT,TE].PropagateEvent (TE ev) [0x0007a] in <944114bdfa0b49ac8aa56566987b0c01>:0
at UA.Events.EventDispatchingBase`2[TT,TE].PropagateEvent (TE ev) [0x00006] in <944114bdfa0b49ac8aa56566987b0c01>:0
at UA.UADOM.ConsumeUiSignalInUnityThread (UA.UserInterface.Signals.UiSignal uiSignal) [0x0006f] in <944114bdfa0b49ac8aa56566987b0c01>:0
at UA.Bus.BatchedTasks.BatchedSignalTask.Execute () [0x0003a] in <944114bdfa0b49ac8aa56566987b0c01>:0
at UA.Bus.UltimateUserInterfaceGameEngineServiceBus.ProcessAllBatchedTasks () [0x000ea] in <944114bdfa0b49ac8aa56566987b0c01>:0
Outer stack trace:
------------------
at Game.Common.Game.Panel.Minimap.MinimapPanel.HandleZoneEntered (UA.UserInterface.Signals.UiSignal uiSignal) [0x00017] in <944114bdfa0b49ac8aa56566987b0c01>:0
at Game.Common.Game.AgeEventHandler.PropagateEvent (UA.UserInterface.Signals.UiSignal uiSignal) [0x0029c] in <944114bdfa0b49ac8aa56566987b0c01>:0
at UA.Events.EventDispatcher`2[TT,TE].PropagateEvent (TE ev) [0x0007a] in <944114bdfa0b49ac8aa56566987b0c01>:0
at UA.Events.EventDispatchingBase`2[TT,TE].PropagateEvent (TE ev) [0x00006] in <944114bdfa0b49ac8aa56566987b0c01>:0
at UA.UADOM.ConsumeUiSignalInUnityThread (UA.UserInterface.Signals.UiSignal uiSignal) [0x0006f] in <944114bdfa0b49ac8aa56566987b0c01>:0
at UA.Bus.BatchedTasks.BatchedSignalTask.Execute () [0x0003a] in <944114bdfa0b49ac8aa56566987b0c01>:0
at UA.Bus.UltimateUserInterfaceGameEngineServiceBus.ProcessAllBatchedTasks () [0x000ea] in <944114bdfa0b49ac8aa56566987b0c01>:0
Object reference not set to an instance of an object
System.NullReferenceException: Object reference not set to an instance of an object
at Game.Common.Game.Panel.Minimap.MinimapPanel.HandleZoneEntered (UA.UserInterface.Signals.UiSignal uiSignal) [0x00017] in <944114bdfa0b49ac8aa56566987b0c01>:0
at Game.Common.Game.AgeEventHandler.PropagateEvent (UA.UserInterface.Signals.UiSignal uiSignal) [0x0029c] in <944114bdfa0b49ac8aa56566987b0c01>:0
at UA.Events.EventDispatcher`2[TT,TE].PropagateEvent (TE ev) [0x0007a] in <944114bdfa0b49ac8aa56566987b0c01>:0
at UA.Events.EventDispatchingBase`2[TT,TE].PropagateEvent (TE ev) [0x00006] in <944114bdfa0b49ac8aa56566987b0c01>:0
at UA.UADOM.ConsumeUiSignalInUnityThread (UA.UserInterface.Signals.UiSignal uiSignal) [0x0006f] in <944114bdfa0b49ac8aa56566987b0c01>:0
at UA.Bus.BatchedTasks.BatchedSignalTask.Execute () [0x0003a] in <944114bdfa0b49ac8aa56566987b0c01>:0
at UA.Bus.UltimateUserInterfaceGameEngineServiceBus.ProcessAllBatchedTasks () [0x000ea] in <944114bdfa0b49ac8aa56566987b0c01>:0
Hope it helps!